Rabu, 31 Desember 2014

Free Download Canyoneering: A Guide To Techniques For Wet And Dry Canyons (How To Climb Series)

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Canyoneering: A Guide To Techniques For Wet And Dry Canyons (How To Climb Series)

Canyoneering: A Guide To Techniques For Wet And Dry Canyons (How To Climb Series)


Canyoneering: A Guide To Techniques For Wet And Dry Canyons (How To Climb Series)


Free Download Canyoneering: A Guide To Techniques For Wet And Dry Canyons (How To Climb Series)

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Canyoneering: A Guide To Techniques For Wet And Dry Canyons (How To Climb Series)

From the Back Cover

Most canyoneers enter the sport with little—if any—training or experience in the methods needed for safe, enjoyable excursions down America’s technical canyons. This updated and revised book equips all levels of canyoneers with the technical skills needed to enjoy a clean canyoneering experience and to avoid dangerous mistakes. In Canyoneering, ACA-certified canyoneering instructor David Black covers all the basics, introducing readers to the hazards and risks of the sport, the highly-specialized gear, belaying, anchors and anchor systems, and ascending and rappelling. More advanced information addresses pothole escapes, methods for navigating wet canyons, and canyon rescue—all the skills required to gain mastery of canyoneering style and technique.  Also inside:• An explanation of technical canyon ratings• The right way to apply climbing, caving, and whitewater skills to technical    canyoneering• Simple, effective ways to negotiate hazardous terrain• Twelve classic canyons in North America and their ratings• ACA-certified instructors, guides, and guide services

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About the Author

David Black is the author of Falcon's Ice Climbing Utah and has published climbing and canyoneering articles in a number of magazines. He's been climbing, canyoneering, and guiding internationally since the mid 1960's. He's an ACA-certified canyoneering guide, and is currently guiding for Maui Canyon Adventures in Kahului, Hawaii. He resides in Wailuku, Maui, Hawaii.

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Product details

Series: How To Climb Series

Paperback: 216 pages

Publisher: Falcon Guides; Second edition (September 17, 2013)

Language: English

ISBN-10: 0762782730

ISBN-13: 978-0762782734

Product Dimensions:

7.5 x 0.5 x 9.2 inches

Shipping Weight: 1.1 pounds (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

17 customer reviews

Amazon Best Sellers Rank:

#149,207 in Books (See Top 100 in Books)

I would like to thank the author for writing this guide, which fills a needed niche by providing a good overview of canyoneering techniques. In general, I think the book offers a lot of great info for both beginning and intermediate canyoneers. I especially appreciated the photos of the various canyoning-specific hardware configurations and knots, the brief discussion of advanced anchors, and the rescue technique section. Though, as other reviewers have noted, perhaps there could be a better way to organize the information to avoid overwhelming beginners. Maybe starting with a section on what skills and tools you are likely to encounter and need on your first (guided) day of canyoneering, then building from there?Regardless, beyond these structural choices, there are a few really serious issues with this book, including several instructions that deviate from accepted norms outside of canyoneering, and in so doing could easily get you killed. These problems appear to arise from a common problem in the US canyoneering community: the perception that the sport is new, therefore no one else knows anything useful and other rope management skills like those of rock climbing do not apply. In fact, the author essentially says that early in the book, drawing a sharp line between the two.This is silly. There is nothing new about canyoneering rope work, which borrows--like all rope work does--from other traditions that are sometimes hundreds of years old. These traditions include not just rock climbing, but aid climbing, ice climbing, alpinism, crevasse rescue, caving, tower and other technical rope work and rigging, arborism, sailing, swiftwater rescue, whitewater boating, and even horse packing and slacklining to name a few. The wise user of ropes does well to study widely.Widespread failure to recognize this history means that even highly capable US canyoneers often have serious blind spots. The author clearly demonstrates his, most dangerously in suggesting on page 52 that using one's cowtails to alternately clip into anchored sections of fixed vertical handline is a good safety strategy. This seems intuitive and sensible, when in fact, a seemingly minor bodyweight fall of only a couple of feet down a static line like this generates higher than factor 2 fall forces that can cause anchors, slings and harnesses to fail...not to mention the meat inside them. Clipping in like this with static cowtails has led to death and severe injury in Via Ferrata, which is why that sport invariably requires you to use some kind of cowtail energy absorber.In general, the author frequently mushes the difference between static and dynamic ropes in situations like this where a technique that may be entirely acceptable for one can be seriously dangerous for the other. The discussion of belay techniques is another of these areas, where lead climbing on a static line above your belayer--or allowing slack to develop when climbing below--could be disastrous: yes, this is more of a concern with rock climbing, but as canyon difficulty increases, rock climbing moves become a standard part of canyoneering as well. One would hope that developing canyoneers would learn these things as they go along, but as this book demonstrates, the US canyoneering community as a whole is inadequately informed about ropework.A few other corrections that may be helpful:- A "Mae West" canyon is not so named because it looks sinuous from above. It is called this because it's "top-heavy", i.e. wider above than below. In correcting this error I undoubtedly sound pedantic, but the reason for distinguishing a canyon like this from a parallel-sided canyon, or a Bombay canyon that widens as it deepens is that the effect of a fall is very different and must be taken into consideration. A fall that may not be a big deal elsewhere can leave you inextricably wedged in a Mae West section.- DEET in canyons: I find this recommendation appalling and hugely environmentally insensitive. While it's possible that DEET may not be a huge issue if sufficiently diluted, the fact is that canyon pools are generally small in volume and provide all the water that is available to desert organisms, including the pothole fauna that live most or all of their life cycle in the water (fairy shrimp, tadpole shrimp, clam shrimp, tadpoles, etc.). With increasing canyon use, there is no acceptable reason to use DEET, sunscreen, or any other chemical that will wash off your body and into the pools. Most sensible canyoneers already use insect-deterring long sleeves and pants to protect against abrasion, anyway. Add a bug net to your head if you are that delicate.- The author is incorrect in stating that there is a negative connotation to aid climbing within the rock climbing community. Free climbing and aid climbing are different disciplines. Adding an aid move to a free climb is common, and not seen as a problem as long as you aren't claiming a free ascent.- The pictures on pages 73, 74, 83 and 98 depict a canyoneer who is inadequately dressed for the activity, who will certainly fall out of her harness if she tips upside down, and will certainly come out of the day with bloody knees, regardless. Pictures in a guidebook should always show proper technique, or at least identify potential problems.- The anti-bolting ethic in canyoneering (and much rock climbing) described here is snide, absurdly idealized, and often endangers the less skilled for no defensible reason since advanced canyoneers and climbers certainly appear to have zero problem placing bolts where needed to support their own higher level of skill. It should be adequate to simply point out that placing bolts is fraught with potential for deadly error, and should only be attempted by qualified and experienced people who take into consideration the experience and safety of everyone who will see and or use those bolts in the future.

I picked up this book because I have been canyoneering for several years but am still dependent upon others to be the expert in the canyon. This book purchase was a step towards educating myself on how to be a proficient canyoneer.First, I appreciate David's willingness to write this book, which is much needed in the canyoneering community, and I am sure was no small feat. It is easy to see how knowledgeable David is in canyoneering. I would give the book 5 stars if that was the only thing I was rating - author's knowledge.My main problems with the book include:1- The book is touted for canyoneers of all levels. I have done scrambling, handlining, rapelling, etc. in the canyons and would consider myself somewhere between beginner and intermediate. With this said, I was surprised at how difficult a time I had following along in certain sections of the book. I feel like this book does a lot of assuming on reader knowledge in places. Because of that, I do not think this book is a good fit for beginners (unless you are willing to know that you will not understand many of the concepts in the book) despite the books claim to be for canyoneers of all levels. I think this could be remedied with more detailed descriptions in places which can help the reader follow along.2- I am surprised that Falcon guides would put out a book that had some basic grammatical issues. I would not necessarily expect someone who is a field expert to be an expert writer but I would expect the publishing company to do a better job of editing and organizing the book.3- Lastly, for some reason, it bothers me so that the book provides guidance on ideal clothing and gear for traveling through canyons and then goes on to display many, many pictures that do not follow the guidance. I just feel like it undermines the validity of the book, unnecessarily.In my humble opinion, I think this book is best for people who already have core competency in most/all aspects of canyoneering and are looking for a book to help freshen up on skills or learn a few new skills.

Such an awesome quick reference for new canyoneering folks. I bought this primarily to lend to new friends when I took them canyoneering so they would have some "homework" to familiarize themselves with before dropping into a canyon. I am so happy to have this on my shelf as a quick reference to explain techniques and styles to new canyoneer-hopefuls!

Overall, a great book about canyoneering. There are a number of basic grammatical errors, which is the only reason I would withhold one star. Illustrations are very good. There are a great many photos, and I would like to have seen more, but those included are excellent. Overall, for anyone interested in a solid reference text for Canyoneering, this is THE book!

Good book. I had to send the first one back because the binding was falling apart - they replaced it immediatley

This book has a lot of very good information. I would comment that there is one area in the book which I believe needs adjustment - Anchors. They show a rope being looped directly into a runner for a rap station (macrame). This is an absolute no-no in my opinion! Ropes have enough friction to melt runners (even if its a static rope and a small loop). Use a carabiner or quick-link. Other than that criticism, the book is well written and has lots of diagrams and pictures to explain the concepts. I have learned quite a few little tricks from it. Recommended.

great book, arrived quickly

worked well

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Minggu, 21 Desember 2014

Ebook Trail of Cthulhu

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Trail of Cthulhu

Trail of Cthulhu


Trail of Cthulhu


Ebook Trail of Cthulhu

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Trail of Cthulhu

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Product details

Hardcover: 248 pages

Publisher: Pelgrane Press; 1st edition (2008)

Language: English

ISBN-10: 1934859079

ISBN-13: 978-1934859070

Product Dimensions:

8.4 x 0.9 x 11.1 inches

Shipping Weight: 2.5 pounds (View shipping rates and policies)

Average Customer Review:

4.8 out of 5 stars

11 customer reviews

Amazon Best Sellers Rank:

#336,871 in Books (See Top 100 in Books)

As anyone who has rolled has probably experienced, who you play with and how they roll probably influences the feel of the game just as much as the system, if not more. You can see that in the other reviews here: one says Trail of Cthulhu is very easy to run for beginners, another says it requires so much work for the players that they should each have their own copy of the book, or at least have read it.All I can do is report how it plays at my table, and the answer there is "very smoothly". I now prefer this to Call of Cthulhu for several reasons: making up characters is faster, especially for new players; there's less stuff on the character sheet for players to keep track of; there's less mechanical stuff for the Keeper to keep track of; and the gradual erosion of ability pools over the course of a session means that pretty much every session ends in panic and desperation. That's a nice parallel with SAN loss, and it really makes the game feel more like a Lovecraft story in actual play.As far as how hard this is for players: I made up my own character sheets and wrote right on the page "These are for finding clues" next to the Investigative Skills heading, and "These are for spending to improve die rolls" next to the General Skills heading. No-one has had any problem picking that up. In fact, the system gets out of the way of gameplay more than just about any other that I have run.Beyond the system, the book is both a gorgeous physical object and chock-full of interesting ideas, about the Mythos and its entities and about how to run atmospheric games. Even if you end up not running this system, the book is still a gold mine of inspiration. But do give the system a chance--it plays easier than it reads, and you can run an awful lot of story on a couple of simple game mechanics.

As an old gamer I have to say I was hesitant to try this “other call of Cthulhu” take on table top.I only have good words to Chaosium and his original work since I began to play in the 90s I enjoyed every night of tension and doom. I went through Advance DnD , Vampire the Masquerade, Mage, 3.0 and others but I always return to the cyclopean ruins, hopeless runs and total madness. I learn to love Call of Cthulhu and forgive its annoyances, and I still do.But I have to admit, I like what’s Pelgrane Press did with the gunshoe system, it’s simple and clever. And now I love it too.Trial of Cthulhu is now my favorite take on Lovecraft horror and I praise the people involved in this project, I actually bought some of their modules and the writing is fantastic.The book itself has a layout that evokes the old newspapers and the pictures are well done. The take on the mythos are particularly exiting and hands down the best part of this book, I was a little confused with some of the rules and only got it right after a couple of sessions but after that it were smooth and as said before very clever. As game Trial of Cthulhu is awesome in its own right.My copy of the book came not pristine, it has a little crack bottom in the spine but in general I’m very please with my purchase.

This is both my favorite iteration of the Gumshoe System, as well as my favorite version of any Cthulhu RPG.The mechanics are light enough they never get in the way of the story (or the gaming). PCs have a high level of competence, never failing at something that supposed to be their area of expertise, yet can still be easily devoured or driven mad by various eldritch abominations. It's not diceless, but the dice come out only when something really dangerous is afoot. It really captures the feel of the source material quite well.The GM's section on the Great Old Ones and Elder Gods is hands-down the best Cthulhu brainstorming I've ever seen in print. Too many other gaming products have focused on the game stats of Cthulhu and his ilk; Trail of Cthulhu understands that what's interesting is the cosmic truths, the symbolism and metaphor, not how many bullets Nyarlethotep can soak up before he runs out of hit points. Fans of Cthulhu will be blown away by this game's GMing advice.For fans of Gumshoe, this is also a treat, regardless of what you think of Lovecraft. Trail of Cthulhu does a great job of porting Gumshoe to a less-CSI setting. It has a simplified skill list that's less crime-scene oriented than Esoterrorists, yet not as stripped down or oversimplified as Fear Itself. Optional "Pulp" and "Purist" rules allow you to customize the system to whatever style of game you prefer to run. Breaking Stability out into two stats (Stability and Sanity) allows for greater control (and variation) of player's decent into madness, and NPC Pillars of Sanity and Sources of Stability give you ways to pull them back from the brink. There's tons of useful stuff here for GMs to steal for their own campaigns.Don't miss the "Idiosyncratic Magic" rules hidden away on pgs 212-213. Though brief, they are the usable framework for a magic system that's playable yet retains a sense that it is creepy and supernatural... as magic should be.

I picked up Trail of Cthulhu because my normal game group decided to switch tracks from our usual Pathfinder campaigns to something Cthulhu-based. While the original Call of Cthulhu role playing system is decent, I like the rules and structure of Trail of Cthulhu, based on the Gumshoe detective system. This is a great "gateway" Role Playing Game, which doesn't devalue it for veteran RPG players. It just has a nice, easy-to-follow rule system that comes with a 1930's flair but is also easily adaptable to modern day playing. Our group plays modern style and uses the area we live in as a story backdrop, which makes it a lot of fun.The artwork and attention to detail are really well done, and help set the tone for the mind-bending horror genre that Cthulhu is.The book's publisher has a free online character builder linked through their web site, which isn't necessary but definitely helps to understand how character building works in this system.

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